================================================================ Title : BF_THUD! v2.0 (ChrisK for DOOM ][) Filename : BF_THUD!.WAD Author : Christen David Klie Email Address : 74767.3615@compuserve.com Additional Credits to : Gerri, Michael & Megan Klie Mal Blackwell John W. Anderson (a.k.a. Dr. Sleep) Robert Kiana Carter ================================================================ Maps Replaced : Maps 01 thru 29 Single Player : Yes Cooperative 2-4 Player : Yes Deathmatch 2-4 Player : Yes Difficulty Settings : Yes New Sounds : No New Graphics : Imported DOOM graphics New Music : No Demos Replaced : None Base : New levels from scratch, except maps 17, 18, 20, 21, 23, 28 and 29, which were imported from CHRISK.WAD. And id Software's "Phobos Anomaly" was used as a base for MAP29. Editor(s) used : DEU2 by R. Quinet, B. Wyber & Adler BSP by C. Reed RMB by J. Hykkelbjerg MAPCONV by XERXES Software DOOM1-2 by Paolo CHANGES IN VERSION 2.0: * Texture fixes in maps 1, 7 and 11. * Location of blue key in level 10 changed. - Less running around. * Demos have been eliminated. - Should enable the WAD to run on any version of DOOM II. - Takes up less disk space. * Each map broken out individually and treated with RMB. - For reasons I can't explain, this seems to have had a dramatic impact on the WAD's speed. Although, the improvement I'm seeing may have something to do with better management of base memory on my system. Comments from experts are most welcome. (Note: the only map NOT treated with RMB is map 15. Each time I try to use RMB on map 15, I get a runtime or "out of memory" error which apparently has something to do with the number of vertices and walk-through lines in the map. This means map 15 may run a bit slower than the others.) Authors may NOT use this WAD as a base to build additional levels. You MAY distribute this WAD, provided you include this file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact.